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OGL 3.0 without a supporting card

Posted: Tue Feb 15, 2011 6:49 pm
by VolTeK
Ive gone from working on my os to working on a rendering engine. Its been a child dream to create a 3d game, im going to work on it.
The problem is, I tried to load and executre wglCreateContextAttribsARB() But my program returns telling me 3.0 isnt supported on my machine.

Ive been looking for emulation, and all cheaper ways of getting my programs to work (its a opengl 3.0 book. Kinda need opengl 3.0 otherwise it defeats the purpose of learning 3.0 Game Development).

My question now is, is there a way of getting it to work on my system, without having to by a new or newer graphics card?

Re: OGL 3.0 without a supporting card

Posted: Tue Feb 15, 2011 11:47 pm
by eddyb
If someone answers this question, please answer this one, too:
Why on earth WebGL *had* to have shader support? And it's not even optional, you can't load a triangle demo on an integrated intel GFX (on my laptop I've got a way better GFX card, if you wonder).
Another (more recent) annoying thing for me: Magicka. It's a freakin' 2.5D game, could've been made in flash or html with animated gifs :evil: . But it had to be done in .NET with XNA (which is pretty neat, btw; could be worse) and it requires a pretty "cheap" GFX card. Why??? (okey, that's *two* questions)
</truthrage>

EDIT: almost forgot about GhostXoPCorp's question. Here a quick answer: is there any reason to follow a book/that specific book? and make all of kids with integrated GFXes sad? </sarcasm>
Now seriously. http://en.wikipedia.org/wiki/OpenGL_3#OpenGL_3.0 << what do you need from that list and can't live without(more precision?)? Your game won't (because it will most likely be a simple game with simple graphics) ever need OpenGL 3.0, if you ask me (maybe if you're making a sequel after a commercial success).
I wanted, too, to get a game going. So I did some bindings for a v8-based javascript shell and started playing with it(and no need for books, (the) Internet was nice to me). It was nice, but now I've got other things TODO.
</rant>

Re: OGL 3.0 without a supporting card

Posted: Wed Feb 16, 2011 12:42 am
by MasterLee
Modern graphiccards are pretty useless for 2D accleration in fact most 2D games use 3D accleration to emulate some sort of 2D accleration.

Re: OGL 3.0 without a supporting card

Posted: Wed Feb 16, 2011 1:37 am
by Combuster
If you have that i945 with the other corresponding hardware I'm guessing you have, having the need for emulating OpenGL will make the total result unbearable. You can get a minimum-requirement card by working a single day for the minimal payment rate. Even your book will probably have been more expensive.

If you can't bring that up, then this is not the place to complain: try yourself (or your parents, depending on age, they will probably like it if you want to do extra chores for pocket money)

Re: OGL 3.0 without a supporting card

Posted: Wed Feb 16, 2011 9:42 pm
by VolTeK
It was a simple god damn question combuster. I was thinking i could go out and buy a cheap card, or if i didnt have to pay anything at all. No smart @$$ comments, just a yes, and explanation, or no. Your not a professional if you want to be a prick to everyone. Ive been wanting to say this forever now, and i know for a fact, im not the only one

I speak for everyone else you decide to want to talk down to who havent been able to say it.

"No you cannot do that, you can go buy a card for cheap though" and not

"really? why dont you go ask your parents for a card. for how cheap it is, in one days worth of work you could get that card, why wont you"

Are the comments necessary? Grow up

I know its my last time getting temp banned, go ahead, get rid of me. Im tired of this, and combuster you helped, with info, and then comments, just to piss me off. But whatever, im done

Re: OGL 3.0 without a supporting card

Posted: Thu Feb 17, 2011 1:25 am
by Combuster
Your problem was money, and the comments I made about it are unfortunately not trivial to everyone. Before you need to take offence though, please read your other thread.

Re: OGL 3.0 without a supporting card

Posted: Thu Feb 17, 2011 3:18 pm
by VolTeK
Just to clarify, General Ramblings is about problems you are having in life am i not correct? Having the wrong card is my problem and the opengl version.

Re: OGL 3.0 without a supporting card

Posted: Thu Feb 17, 2011 3:41 pm
by gravaera
GhostXoPCorp wrote:Just to clarify, General Ramblings is about problems you are having in life am i not correct? Having the wrong card is my problem and the opengl version.
Ohai,

General Ramblings on a kernel development forum might be conjure up the possibility of a topic on say, Google vs. Oracle, or something related to kernels in mainstream or something. Graphics programming isn't far off.

But asking for help in a graphics based program in the General Ramblings forum is far off. http://gamedev.net, yo.

Re: OGL 3.0 without a supporting card

Posted: Thu Feb 17, 2011 3:47 pm
by VolTeK
Will do, thanks

Re: OGL 3.0 without a supporting card

Posted: Thu Feb 17, 2011 4:34 pm
by quok
gravaera wrote:
GhostXoPCorp wrote:Just to clarify, General Ramblings is about problems you are having in life am i not correct? Having the wrong card is my problem and the opengl version.
Ohai,

General Ramblings on a kernel development forum might be conjure up the possibility of a topic on say, Google vs. Oracle, or something related to kernels in mainstream or something. Graphics programming isn't far off.

But asking for help in a graphics based program in the General Ramblings forum is far off. http://gamedev.net, yo.
On-topic or not, proper English is still required.

Re: OGL 3.0 without a supporting card

Posted: Fri Feb 18, 2011 12:31 am
by TylerH
Define "proper English."

Re: OGL 3.0 without a supporting card

Posted: Fri Feb 18, 2011 3:19 am
by qw
TylerH wrote:Define "proper English."
Are you implying, since there is no 100% fool proof definition of "proper English", that anything goes? Poor excuse.
berkus wrote:Liek, "can has proper English?" kthxbai
:-D

Re: OGL 3.0 without a supporting card

Posted: Sat Feb 19, 2011 12:42 am
by TylerH
Hobbes wrote:Are you implying, since there is no 100% fool proof definition of "proper English", that anything goes? Poor excuse.
No, just pointing out ambiguity. :P

Re: OGL 3.0 without a supporting card

Posted: Mon Feb 28, 2011 3:11 pm
by Darwin
quok wrote: On-topic or not, proper English is still required.
Was that directed at GhostXoPCorp or gravaera?
I don't see a major problem with either of their English skills...

Re: OGL 3.0 without a supporting card

Posted: Mon Feb 28, 2011 3:46 pm
by Darwin
berkus wrote:
Darwin wrote:
quok wrote: On-topic or not, proper English is still required.
Was that directed at GhostXoPCorp or gravaera?
I don't see a major problem with either of their English skills...
At you.
Interesting, considering that was my first time posting in this thread.
Are you sure you aren't mistaking me for somebody else?