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A new experimental version, Netbas os 0.30 has been released (screenshot). This version includes the following features: realization of a simple posix thread library, xynth were ported and become a part of its desktop environment, graphical browser links 2.30, bash 2.05a, DOOM, sdl, as well as some simple unix command packet this release. and its livedemo can be downloaded from their google group.
I'm not sure but, is that a window having exactly the same titlebar as the gray theme in Windows XP? Cause if you're using that in your OS, that isn't exactly legal, I believe. Other than that, it looks like you've come a long way, nice work!
When the chance of succeeding is 99%, there is still a 50% chance of that success happening.
last time I checked (granted, I'm not a lawyer), implementing a design that is based-off another design and the result is similar is not illegal. Now, if he copy/pasted the source code or the images themselves and used them, that would be illegal as that would be stealing of protected works.
Well those look pretty damn copy and pasted so I'd say it'd be seriously illegal (and painful if Micro$oft found out.)
Other than that, nifty OS! Makes me with I had SDL support and a DOOM port!
Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
That one, however, looks really legal and really kewl. All it needs is some transparency or something like this:
Title bar example
ui1.png (10.94 KiB) Viewed 6683 times
Note the darkening in colour between where the title is and the buttons on the right side.
And for the bottom bar:
Bottom bar example
ui2.png (6.59 KiB) Viewed 6683 times
Note the slight darkening in colour as well.
Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
EDIT: to clarify, I'm looking for a 16-bit assembly DooM, not a 16-bit assembly game of any kind. I'm really a FPS fanatic.
Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
Great work, that looks like a very advanced OS compared to most of the ones here!
Troy Martin wrote:
easion wrote:what about the new theme?
That one, however, looks really legal and really kewl. All it needs is some transparency or something like this:
ui1.png
Note the darkening in colour between where the title is and the buttons on the right side.
And for the bottom bar:
ui2.png
Note the slight darkening in colour as well.
To be honest, I like the original look better. Maybe if the start and end colours weren't so different (subtle is good), and if it was a vertical gradient instead of a horizontal one.
Troy Martin wrote:Know any that are written in 16-bit assembly?
EDIT: to clarify, I'm looking for a 16-bit assembly DooM, not a 16-bit assembly game of any kind. I'm really a FPS fanatic.
Do some research on ray casting (very simple technique used for rendering early one vertical level 3d games) and the Doom file format. You won't have any gameplay or AI, but you'll be able to walk around the doom map and have access to all the Doom map tools and implement your own game on top of that!