clange wrote:Craze Frog wrote:clange wrote:My main point was that colors (as perceived by humans) can be expressed using only 3 (arbitrary) coefficients.
Which is wrong. Because several different "colour spots" may actually form what is percieved as a perfectly uniform, non-textured, non-specular colour that may not be formed with just a single type of "colour spot".
Could you please explain in more detail. I would like to fill the gaps in my knowledge.
clange
It's difficult to show it properly on a computer screen because the resolution is too low, but I'll show you an example, and you can imagine the result with a much higher resolution (like in the real world).
Here is an image (click it):
To compensate for the low resolution, move away from the screen until the left part of the image suddenly looks like one uniform, non-textured colour. This "uniform colour" on the left can't be reproduced by filling all the pixels on the right side with an equal colour. Just try it, it's impossible. No matter how long you fiddle with your RGB values, the colour will be either too bright, too colourful, too dark, too grey, and so on. This is our brain at work.
On my LCD monitor it looks like there is a lot more colour and less black and white in the right one, when I look at the big version. For some reason the colours look perfectly equal on the thumbnail, though. This is because the same amount of red, green and blue was used in each half, and the downscaling destroyed the effect.