VIA Releases NDA-free GPU documentation..

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Brynet-Inc
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VIA Releases NDA-free GPU documentation..

Post by Brynet-Inc »

Looks like all the major players, AMD/ATI, Intel and now VIA have released technical specifications.. I remember a few years ago the situation was simple: "No acceleration!" but clearly times have changed and I'm looking forward to seeing hobby OS's being able to offer a decent end-user experience on workstations.

So... end of my little rant.. here are the links. :)

http://www.x.org/docs/via/
http://www.phoronix.com/scan.php?page=a ... v_20&num=1

Past announcements about other vendors:
http://forum.osdev.org/viewtopic.php?f=1&t=16309
http://forum.osdev.org/viewtopic.php?f=11&t=16067
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Re: VIA Releases NDA-free GPU documentation..

Post by Combuster »

More pressure on NVidia to do the same :)
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Re: VIA Releases NDA-free GPU documentation..

Post by Brendan »

Hi,
Brynet-Inc wrote:Looks like all the major players, AMD/ATI, Intel and now VIA have released technical specifications.. I remember a few years ago the situation was simple: "No acceleration!" but clearly times have changed and I'm looking forward to seeing hobby OS's being able to offer a decent end-user experience on workstations.
Sure - now that VIA have released a register reference guide (which doesn't include any other information, unlike Intel's guides) I'll have completely stable device drivers (including full support for 3D acceleration, anti-aliasing, fog, etc; and a "shader language" compiler) ready to release next week... :roll:


Cheers,

Brendan
For all things; perfection is, and will always remain, impossible to achieve in practice. However; by striving for perfection we create things that are as perfect as practically possible. Let the pursuit of perfection be our guide.
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Re: VIA Releases NDA-free GPU documentation..

Post by Brynet-Inc »

Brendan wrote:I'll have completely stable device drivers (including full support for 3D acceleration, anti-aliasing, fog, etc; and a "shader language" compiler) ready to release next week... :roll:
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